SAE recognises that preparation for study is not restricted to formal educational attainment and that valuable skills development can be gained through relevant experience.
Our Experience-based Entry Scheme allows you to be considered for entry to an undergraduate course through an assessment of your ability to succeed in higher education.
SAE will review applications on a case by case basis if you:
To apply via Experience Based Entry, students are required to undertake an interview with an assigned representative of SAE and provide supporting evidence that may include:
In addition, candidates may also be asked to undertake an exam or written assignment to satisfactorily demonstrate capacity to meet the course requirements or provide examples and/or portfolio of work.
In all cases Experience Based Entry into a Higher Education course will only be granted to students with a minimum Year 10 level of schooling.
IELTS Academic minimum overall band of 5.5 with no individual band below 5.0, or equivalent.
If you want to be part of the exciting and expanding industry of VR and AR, we want to help you gain the core technical and design skills to work with these technologies.
In a matter of months, you’ll learn the key fundamentals of VR and AR. Learning in a world-class environment, you’ll be creating on the latest software, with face-to-face guidance from expert lecturers who will give you a deep knowledge in augmented reality, virtual reality, mixed reality, haptic technologies, human-computer interaction and prototyping.
You will learn the technical workflows associated with common augmented and virtual reality platforms. These can include scripting and asset pipeline, apply design as well as project management processes whilst engaging in the development of scholarly skills.
Upon completion you will be eligible for up to 80 credit points towards the Bachelor of Games Development (Game Design).
From day one you'll start creating on the latest software and equipment, under the guidance of expert lectures.
The Diploma of Augmented and Virtual Reality has a strong practical focus, underpinned by key theoretical components. The course content is informed by our strong links to industry and our 40-year history in designing and teaching creative media courses.
Key areas of content covered within the program include:
To complement your technical skills, you will graduate with skills across:
Upon completion you will be eligible for up to 80 credit points towards either the Bachelor of Games Development (Game Design).
Graduates of the Diploma of Augmented Reality and Virtual Reality will: