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Arts
Bachelor of Creative Technologies (Game Art)
Bachelor of Creative Technologies (Game Art)

Bachelor of Creative Technologies (Game Art)

  • ID:BBCD610010
  • Level:3-Year Bachelor's Degree
  • Duration:
  • Intake:

Fees (AUD)

Estimated Total/program:
Apply
60
Accept letter
100
Visa
20
Fly
1

Admission Requirements

Entry requirement

Australian Year 12 or equivalent; and

English requirement

Academic IELTS 6.0 (no band less than 5.5) or equivalent.

Other requirements

Demonstrated ability to undertake study at the required level:

  • Broadly relevant work experience (documented e.g. CV), demonstrating a reasonable prospect of success; OR

  • Formal, informal or non-formal study, completed or partially completed, demonstrating a reasonable prospect of success; OR

  •  Written submission to demonstrate reasonable prospect of success; OR

  • Discipline specific portfolio (art and/or design) – applicable to Design only.

Course Information

A Bachelor of Game Design and Development expands on design, artistic and technical skills for creating modern games and interactive projects. It covers the creation of elements such as environments, characters and stories for immersive experiences, and provides hands-on experience with industry-standard software.

Throughout this game design degree you will work alongside lecturers who’ll offer practical industry insights while you develop enhanced skills in 2D, 3D, animation, environment art, character art and an understanding of user experience in games. Working in teams, you’ll develop electronic games across various platforms, including online, mobile and console in a similar environment to a real-world studio. As well as giving you practical skills, knowledge and design capability, the Bachelor of Game Design and Development also encourages a holistic approach, enhancing your soft skills such as communication, commercial acumen, and an understanding of

CRICOS Code: 095346K

More info: Click here

 

Year 1

  • Design Contexts

  • Design Studio 1

  • 2D Asset Creation

  • Game Design Principles

  • 3D Asset Creation

  • Game Production Foundation

Year 2

  • Problem Based Learning Studio

  • Discover, Define, Develop, Deliver

  • Game Studies

  • Advanced 3D Asset Creation

  • Animation

  • Rapid Game Prototype

Year 3

  • Work Integrated Learning

  • Social Enterprise

  • Pre-Production Capstone 1

  • Production Capstone 2

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Pre Courses

No Course!
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Pathway Courses

No Course!
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Career Opportunity

Career Opportunity

  • Character Artist

  • Game Designer

  • Environment Designer

  • 2D, 3D, 4D Animator

  • Texture Artist

Ability to settle

Overseas Student Health Cover

OSHC: 530 ($) per year

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