B.C. secondary school graduation, or equivalent, or 19 years of age and out of secondary school for one year as of the first day of classes.
Interview and portfolio assessment.
Applicants may be required to complete a drawing exercise.
International English Language Testing System (IELTS - academic version) Pharmacy Technician must have an overall band score of 6.5, Overall band score of 6.0 (with no band less than 6.0)
*Language Proficiency Index (LPI) – Essay Score: 24/40 - Level 4
Test of English as a Foreign Language (TOEFL)2, 79 (Internet-based), or 213 (computer-based), or 550 (paper-based)
Canadian Academic English Language (CAEL online or CAEL CE), Overall score 60
Pearson Test English (Academic), Overall score 56. No Communicative Skills score lower than 55
Program Highlights
The Animation Diploma program focuses on drawing, design and the principles and techniques of traditional and digital character animation, using the latest technology in state-of-the-art facilities.
The two-year Animation diploma program focuses on drawing, design and the principles and techniques of traditional and digital character animation. There is an optional Co-op work term offered between year 1 and year 2 of the program.
Features include a state of the art classroom in the new Innovation Centre in downtown Kelowna, the latest technology in the field of digital animation, and comprehensive drawing classes taught by industry professionals to develop artistic skills, technical dexterity and creative thinking. Industry standard production scenarios and professional practices mimic the production pipeline. Core courses include 2D, digital 2D and 3D animation, life drawing, character design, storyboard and layout design. Animation history, communications and an introduction to business functions are also studied.
Successful graduates complete a professional quality, industry-focused demo reel showcasing their design and digital animation skills, preparing them for a career in British Columbia's (B.C.'s) booming entertainment industry.
Program Goals:
Focus on applied learning: from pencil to digital, graduating animators and not just operators.
Deliver a curriculum which balances artistic skills, industry techniques and applied technology.
Maintain close relationships with the industry.
Train artists for a successful career in the 2D or 3D animation industry.
Skill sets taught in the Animation program are also applicable to careers in the fields of computer games, multimedia, web design, television and feature film.
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Year One
Semester One
ANIM 111 Life Drawing I
ANIM 112 Animation Principles I
ANIM 114 Layout and Design I
ANIM 116 Character Design I
ANIM 120 Animation History
CMNS 101 Communication Fundamentals
Semester Two
ANIM 121 Life Drawing II
ANIM 122 Animation Principles II
ANIM 124 Layout and Design II
ANIM 126 Character Design II
ANIM 127 Storyboarding I
Intersession (May - Aug)
ANIM 101 Co-op Work Term
Year Two
Semester Three
ANIM 211 Life Drawing III
ANIM 212 Animation Principles III
ANIM 214 Layout and Design III
ANIM 216 Character Design III
ANIM 217 Storyboarding III
Semester Four
Graduates work in a variety of positions:
2D or 3D Animator
Storyboard Artist
Layout Artist
Character Designer
Visual Effects Animator
Creature Animator
Game Artist
500 CAD/year