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Engineering and Technology
Bachelor Of Software Engineering (Game Programming)
Bachelor Of Software Engineering (Game Programming)

Bachelor Of Software Engineering (Game Programming)

  • ID:BBCD610011
  • Level:3-Year Bachelor's Degree
  • Duration:
  • Intake:

Fees (AUD)

Estimated Total/program:
Apply
60
Accept letter
100
Visa
20
Fly
1

Admission Requirements

Entry requirement

  • Australian Year 12 or equivalent; and

  • SACE Mathematical Methods or Mathematical Studies or equivalent, or an above average score in the Torrens University Math Test; and

English requirement

Academic IELTS 6.0 (no band less than 5.5) or equivalent.

Other requirements

Demonstrated ability to undertake study at the required level:

  • Broadly relevant work experience (documented e.g. CV), demonstrating a reasonable prospect of success; OR

  • Formal, informal or non-formal study, completed or partially completed, demonstrating a reasonable prospect of success; OR

  •  Written submission to demonstrate reasonable prospect of success; OR

  • Discipline specific portfolio (art and/or design) – applicable to Design only.

Course Information

A Bachelor of Software Engineering (Game Programming) teaches the coding and crafting skills required to create commercially viable games. It covers topics such as C++, OpenGL, AI and Networking Programming, providing the knowledge required to work with Unity and Unreal, the two main engines for game development. You'll also get exclusive access to the full PlayStation software and development hardware applications used in game development.

This course blends current theory, research and practice with the advanced programming skills you’ll use in the game development industry. Throughout, you’ll develop investigative skills and take analytical, creative and critical approaches to problem-solving, all complemented by hands-on practice. In collaboration with fellow programmers and game artists, you’ll use Unity and Unreal to build high-quality 3D and 2D games from concept to live prototype, devising solutions and producing computer programs to activate computer game interaction.

CRICOS Code: 093341J

More info: Click here

 

Year 1

  • Maths 1

  • Introduction to Software Engineering

  • Algorithms & Data Structures

Specialisation Units

  • Game Design Principles

  • Maths 2

  • 2D Game Programming

Year 2

  • Computer Architecture & Operating Systems

  • Introduction to Computer Graphics

  • Networking & Database Systems

Specialisation Units

  • Artificial Intelligence & Physics for Games

  • 3D Graphics Programming

  • Game Development Playstation®

  • Rapid Game Prototype

Year 3

  • Work Integrated Learning

Specialisation Units

  • Social Enterprise

  • Pre-Production Capstone 1

  • Production Capstone 2

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Pre Courses

No Course!
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Pathway Courses

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Career Opportunity

Career Opportunity

  • Game Programmer

  • Gameplay Programmer

  • Generalist C++ Programmer

  • Software Engineer

Ability to settle

Overseas Student Health Cover

OSHC: 530 ($) per year

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