Typical A-level offer
Grades A*AA including two of: Physics, Biology, Chemistry, Mathematics, Further Mathematics, Computer Science, Psychology and/or Statistics.
Typical contextual A-level offer (what is this?)
Grades AAA including two of: Physics, Biology, Chemistry, Mathematics, Further Mathematics, Computer Science, Psychology and/or Statistics.
Typical International Baccalaureate offer
37 points overall. 7,6,6 in Higher Level subjects, including two of: Mathematics, Psychology, Computer Science, Biology, Chemistry or Physics.
Changes to International Baccalaureate Diploma Mathematics Courses from September 2019, first examination 2021. We are aware of the planned changes to the IB Mathematics curriculum. IB students will be able to choose from: Mathematics: analysis and approaches and Mathematics: applications and interpretation from September 2019.
For this programme of study we will accept either Mathematics: analysis and approaches or Mathematics: applications and interpretation at HL as one of the HL subject specific requirements.
All applicants to the University (from the UK and Overseas) are required to show evidence of English Language proficiency.
The minimum English Language requirement for this course is either:
GCSE English Language grade C/4 or;
IELTS Overall 6.5 (minimum of 6.0 in each component) , or;
An acceptable equivalent qualification.
A broad and flexible course that provides the freedom to choose from an extremely wide range of Computer Science topics
Equips students with skills that are in high demand from industry
World's first stored-program computer developed here in 1948
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Course units for year 1
The course unit details given below are subject to change, and are the latest example of the curriculum available on this course of study.
Excitable Cells: the Foundations of Neuroscience
First Year Team Project
Data Science
Fundamentals of Computer Architecture
Programming 1
Programming 2
Research Methods & Statistics
Introduction to Cognition
Brain & Behaviour
Sensation & Perception
Course content for year 2
The second year starts your detailed education in key areas of HCI. Course units in software engineering, operating systems, distributed computing, motor systems, and sensory systems provide the technical foundations for HCI project work. Units in quantitative and qualitative research design and methods, and native HCI methods provide the underlying scientific base. HCI specific tutorials link these aspects into a unified whole. You will also study databases technologies - a key aspect of most modern software systems.
Course units for year 2
The course unit details given below are subject to change, and are the latest example of the curriculum available on this course of study.
Motor Systems for Human Computer Interaction
Sensory Systems for Human Computer Interaction
Database Systems
Software Engineering 1
Software Engineering 2
Distributed Sytems
Perception and Action
Cognitive Neuroscience
Cognition
Essentials of survey design and analysis
Endocrinology
Membrane Excitability: Ion Channels & Transporters in Action
How to Make a Brain
Microcontrollers
Introduction to AI
Machine Learning
Knowledge Based AI
System Architecture
Programming Languages & Paradigms
Introduction to Visual Computing
Digital Branding
Statistics and Data Analysis
Market Research
Course content for year 3
The Industrial Experience year enables you to gain relevant industrial experience as part of your studies by spending your third year working for a company actively participating in the design and development of a computing related product or service. Besides the money that you earn during this year, you also gain practical experience that can be invaluable both in your final year project and when applying for jobs after graduating. Many students find that the experience often helps to clarify their ideas about their future career path.
The strength of the Department's links with industry means that may of our students undertake placements in some of the most prestigious companies in the world. The companies at which our students are currently placed include Credit Suisse, IBM, Google, Microsoft, GlaxoSmithKline, British Telecom, Accenture, Barclays Capital, Electronic Arts and Mercedes GP.
Course content for year 4
The third year of teaching completes the above process by introducing an integrated view of advanced HCI, with reference to applicable sciences and technologies. You are also able to take a number of optional units in the final year to further enhance your specialisation. Finally, you undertake an individual project during this year, which aims to foster your competence in research and development, as well as in professional communication.
Course units for year 4
The course unit details given below are subject to change, and are the latest example of the curriculum available on this course of study.
The course is designed from a technical perspective and will prepare you for professional careers in the Human Computer Interaction and User Experience industry (design, development, testing and operation of interfaces, devices, and behavioural modelling) as well as in other areas such as research and technical development. It will provide you with the knowledge to accomplish highly technical interaction projects and to communicate with others, making novel, informed and sensible suggestions regarding HCI/UX work being undertaken - both by you individually or as part of a wider development team. More broadly it will prepare you for leadership positions in a successful career in industry. It will develop your transferable skills, particularly team working, creativity and adaptability, and enable you to specialise in advanced HCI topics.
Employers, from large multinational firms such as EA Games, IBM and Microsoft to small local organisations, actively target our students, recognising that graduates from the Department of Computer Science are equipped with the skills that enable them to excel in a whole host of positions, including many that are not traditionally associated with computing graduates. Opportunities exist in fields as diverse as finance, films and games, pharmaceuticals, healthcare, consumer products, and public services - virtually all areas of business and society.