A/AS-levels: BBB. Two AS-levels considered in place of one A-level.
EPQ with A-levels: BBC + EPQ at grade B.
Access to HE Diploma: Pass Diploma with a minimum of 45 credits at level 3, 24 of which must be at Distinction.
International Baccalaureate: Pass Diploma with 28 points.
BTEC Nationals: Pass Extended Diploma with DDM.
IELTS 6.0 or equivalent.
The combination of creativity and computing is highly sought-after by industry and there is a real demand for creative coders, digital technologists and computer artists of all kinds.
In your first year you will cover the fundamentals of computing and programming, digital design and Information Management. You will work in a digital arts lab and produce games and apps.
The second year of the course includes an opportunity to work on a collaborative project in a real-world situation. Your technical training will include web and mobile technologies and Big Data analysis.
Those students who choose the arts pathway will find themselves making narratives for games or writing, staging digital installations, or giving live performances. Those who pursue the science path will focus on areas such as software architecture, systems design, machine learning or cognitive science.
Year 3 features a major project in which you will develop a product and become an entrepreneur. This is supported by studies of computational creativity (machines that create), emerging technologies, social computing, ethics, law and activism. The technological focus extends to AI technologies and computing for health. Arts pathway students will work in areas such as games and culture, and technology management.
UCAS codes: G453, G452
More Info: click here
Year 1
Modules
Digital Arts Lab (year-long module)
Computing Fundamentals
Creative Coding
Managing Digital Technologies
Exploring our Digital Planet
Creativity and Computing
Games and Gamification
Ideation and Design
Year 2 (BSc)
Core modules
Concurrent Design (year-long module)
Databases and Domain Modelling
SciArt and Big Data Analysis
Working in the Creative Industries
Developmental Computing
Entertainment Technology
Option modules
Choose one option module from:
Using Stories
Digital Storytelling
Introduction to Sensation, Perception and Cognition for Creative Computing
Year 3 (BSc)
Core modules
Computational Creativity (double module)
Computers, Society and Professionalism
Emerging Technologies
Entrepreneurial Project
Option modules
Choose one option module from:
AI Technologies
Health Computing
Year in Industry or Abroad (optional)
If you want to, you can spend your third year studying abroad at one of our partner institutions or working in an industrial placement (eligibility is dependent on your academic performance in Years 1 and 2). Alternatively, you can opt to continue studying at the University and complete your degree in three years.
The creative digital economy is fast-changing and dynamic. This course will prepare you to work not just in roles that are available now, but for those jobs that will emerge in the future. You may become an entrepreneur running your own company, or work for an existing organisation. We work closely with industrial partners such as NSC, ESL and MBD to stay in touch with the employment market.
Jobs in the sector currently include:
App developer
Big data delivery lead
Concept artist
Creative developer
Creative technologist
Data visualisation designer
Digital analyst
Digital artist
Digital content creator/strategist
Digital designer
Digital entrepreneur
Marketing and optimisation manager
Front end developer
Interaction designer
Learning technologist
Media editor
Multimedia designer
Sensational data scientist
Social media manager
UX manager Web designer
OSHC - $12276 GBP / per year