* Incidental Fees (Materials, Student Association etc.), Public Transportation, Books and Supplies,etc
Applicants are selected on the basis of their academic achievement, including the required courses, and any other selection criteria outlined below.
Whether it’s online or console, cell phone or PC-based, the game industry in Canada is large and growing rapidly. Game developers and publishers in the Greater Toronto Area range from small specialized units to mid-sized companies to Microsoft, Nintendo and other industry leaders.
Computer and game programmers are the fundamental resource for companies that develop, produce, distribute and market computer-based games. In fact, our industry advisors tell us it is the technical skills that are most in demand – a demand that this George Brown program is focused on meeting.
Students in George Brown’s three-year Game – Programming advanced diploma program will learn the technical skills they need to be successful in the job market by learning “the language of gaming” (C and C++), as well as artificial intelligence, 3D graphics and much more.
The added advantage of this program is that students will also be taught by George Brown’s School of Design faculty throughout the program, working closely with design students to create games, explore all aspects of the game industry, and learn to work in teams, just as they will in industry. Classes take place at George Brown’s Casa Loma and St. James Campuses. Some courses are offered online, and in some semesters, evening courses may be required.
Note: Students who start the program in January (Winter term) will be required to attend classes during the summer months (May to August).
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Required Courses
SEMESTER 1
GAME 1001, Introduction to Programming
GAME 1007, Game Fundamentals I
GAME 1005, Game Production I
GSSC 1045, Business Applications for Information Technology
MATH 1180, Math for Game Development
COMM 1007^, College English
SEMESTER 2
GAME 1011, Advanced Programming
GAME 1017, Game Fundamentals II
GAME 3001, Artificial Intelligence
GAME 1014, Game Production II
MATH 1107, Linear Algebra and Geometry
GSSC 1027, Personal Finance
SEMESTER 3
GAME 2020, Game Production III
GAME 2001, Data Structures & Algorithms
GAME 2005, Game Physics
GAME 2012, 3D Graphics Programming
GAME 2013, Game Engine I
GNED, General Education Elective (Select One)
SEMESTER 4
GAME 2030, Game Production IV
GAME 2031, Advanced Topics in Programming Languages
GAME 3111, Advanced Graphics Programming
GAME 3002, Physics Engines
GAME 2023, Game Engines II
COMP 2148, Professional workplace competencies
GNED, General Education Elective (Select One)
SEMESTER 5
GAME 3020, Game Production V
GAME 2014, Android Game Development
GAME 3111, Advanced Graphics Programming
GAME 3003, Console Game Development I
GAME 3002, Physics - Engines
GAME 3121, Game Engine Development I
SEMESTER 6
GAME 3030, Game Production VI
GAME 3004, IOS Game Development
GAME 3011, Advanced Game Programming
GAME 3015, Game Engine Development II
GAME 3110, Multiplayer Systems
GAME 3112, Console Game Development II
†Based on the results of your placement test, you may be required to take COMM1003 (English Skills) or CESL1003 (English Skills – ESL) before progressing to COMM1007. COMM1003/CESL1003 does not count as a course required for graduation, and you will be charged for this extra course.
Our graduates will be able to work in many areas of the digital game industry, including:
software or hardware development
publisher
ISP and game portal development and maintenance
website development
distribution middleware and tool provider
production servicer
content/IP owner
Mandatory Health Insurance
$743.99 for one-year coverage (Sept-August)
$508.83 for 8 months coverage (Jan-August)
$273.29 for 4 months coverage (May-August)