Minimum Age
International students need to provide additional evidence of language skills including one of the following:
Gone are the times of computer games being purely a source of entertainment. Sure, this is a massive part of the industry, but these days more and more industries are using the positive effects of 'gamification' to encourage behavioural change, particularly in field of healthcare. What was once seen as a senseless way to pass time is now being seen as a sensible way to pass information, support and services.
The truth is, gamers have the skills to change the world, and we can give you the skills to help change yours when it comes to gaming. Our bachelor starts at the base level and builds your expertise in programming and design.
At SAE you won’t find yourself in a lecture with 300 people or even in a traditional lecture at all. You’ll be in a studio environment using industry-standard software like Unreal Engine 4, Unity3D, Autodesk 3D Studio Max and Maya, developing for technologies such as Oculus Rift, HTC Vive, Android, and iOS. You'll also learn to speak how the professionals do with expert lecturers guiding you in languages such as C++, Javascript and C#.
Your growth and development will be assessed through the completion of industry-based projects, not theoretical based essays. This will ultimately help you build up a body of work and portfolio to share with potential employers or first client.
In preparation for an industry that commands agility and adaptability, you’ll cut your creative teeth on projects initially in partnership with your course peers. As your skills develop and you work on more dynamic projects, you’ll apply your capabilities on cross-discipline projects. By the end of your course you could be collaborating with fellow students across SAE’s global network.
Ultimately, this is all about a qualification that will expand your career. There is work placement as part of your course, to provide practical experience and help build your network. We’ll also equip you with employability skills, giving you professional strategies in communication and self-promotion.
For those wanting to go the extra, and thousands of miles, you can complete up to two trimesters of your course at selected SAE campuses across the planet. Suddenly, real-world experience just went worldwide.
Basically, your epic adventure in gaming starts here.
The Games Development degree program is broken up into discrete stages, each designed to promote different skills.
Stage I – Foundational Skills Development
In Stage I, students will undertake a number of foundational units which will give students the essential technical skills and knowledge not only relevant to the chosen discipline area, but also give students the skills required to collaborate with other creative media students and professionals in later stages of the Film course.
Stage II – Interdisciplinary Projects, Media and Cultural Studies
In Stage II we show students how their work in Games contributes to and interacts with broader culture and media practice. This knowledge will enable students to work with a variety of other disciplines and artists and expand their potential on the global stage.
Students will complete a number of real-world projects with students not only in their own discipline, but also in all other SAE disciplines.
Stage II has three studio modules with projects based on the following areas;
1. Games Programming
The SAE Games Programming degree is a highly focused program that delves deep into game-play and game engine programming. Students will build skills in existing software packages and frameworks such as Unreal Engine and Unity, to build technical skillset and develop game tools, libraries and engines. Students will also enhance their knowledge of C++ and object-oriented programming to build complex games and tools. Throughout the program, students will cross-collaborate from all other disciplines to build a rich and high quality portfolio of work.
2. Games Design
In the Game Design specialisation students will work on a range of projects with peers and SAE Facilitators, which will build skills and knowledge within the diverse scope of Game Design.
During the program students will be able to pursue all facets of Game Design such as level design, systems design, economy design, combat and AI design, balancing, player psychology and much more. Best of all, SAE will provide the tools to be able to articulate design ideas into real working games, explore complex artistic ideas that lead to original, personal games that are artistically and meaningful to the student. Students have the opportunity to work alongside other like-minded students and staff from all SAE disciplines to build a massive portfolio of projects.
Stage III
Stage III is the final part of study. Here you will undertake an interdisciplinary project of choice to be the final and most ambitious portfolio project that a student will undertake.
Students will also finalise their studies by undertaking a Games elective module and completing a compulsory internship.