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Engineering and Technology
Diploma of Games Development
Diploma of Games Development

Diploma of Games Development

  • ID:CME610020
  • Level:2-Year Undergraduate Diploma
  • Duration:
  • Intake:

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Admission Requirements

Entry Requirements

SAE recognises that preparation for study is not restricted to formal educational attainment and that valuable skills development can be gained through relevant experience.

Our Experience-based Entry Scheme allows you to be considered for entry to an undergraduate course through an assessment of your ability to succeed in higher education.

SAE will review applications on a case by case basis if you:

  • Are at least 18 years of age
  • Do not have the formal qualifications required for direct entry
  • Seek admission to courses on the basis of your aptitude for higher learning and skills development through professional, work, life experience and non-accredited study.

To apply via Experience Based Entry, students are required to undertake an interview with an assigned representative of SAE and provide supporting evidence that may include:

  • Records of any formal educational qualifications attained
  • Evidence of any informal studies undertaken
  • References relating to work history relevant to the chosen field of study (if applicable)
  • A resume or Curriculum Vitae
  • A portfolio of relevant materials that demonstrates creative aptitude, knowledge, technical skills and abilities. 

In addition, candidates may also be asked to undertake an exam or written assignment to satisfactorily demonstrate capacity to meet the course requirements or provide examples and/or portfolio of work.

In all cases Experience Based Entry into a Higher Education course will only be granted to students with a minimum Year 10 level of schooling.

English Requirements 

IELTS Academic minimum overall band of 5.5 with no individual band below 5.0, or equivalent.

Course Information

START YOUR CAREER AHEAD OF THE GAME

If you want to be part of the exciting and expanding industry of gaming, we want to help you gain the skills to stand apart from them all.

In a matter of months, you’ll learn the key fundamentals in game development.

At SAE you won’t find yourself in a lecture with 300 people or even in a traditional lecture at all, you’ll be in a studio environment using industry-standard software. Your growth and development will be assessed through the completion of industry-based projects, not theoretical based essays.

In preparation for an industry that commands agility and adaptability, you’ll cut your creative teeth on projects in partnership with your course peers. You’ll work in a team to pitch, design, plan and deliver a game in response to a brief. Your project will extend on your design and scripting skills sets, to allow you to craft a broader range of gameplay systems and features.

To compliment your technical skills, you will graduate with employability skills, introductory project management skills and scholarly techniques for higher education.

Upon completion you will be eligible for up to 80 credit points towards either the Bachelor of Games Development (Game Design) or Bachelor of Games Development (Game Programming).

YOUR LEARNING EXPERIENCE

From day one you'll start creating on the latest software and equipment, under the guidance of expert lectures. 

  • Study in a collaborative, studio-based environment.
  • Use industry-standard middleware and development packages such as Unreal Engine and Unity.
  • Learn as part of a small class.
  • Learn from lecturers with extensive game experience and industry connections.
  • Apply industry-standard project management methodologies throughout your studies.

DIPLOMA OF GAME DEVELOPMENT

The Diploma of Game Development has a strong practical focus, underpinned by key theoretical components. The course content is informed by our strong links to industry and our 40-year history in designing and teaching creative media courses.

To complement your technical skills, you will graduate with skills across:

  • Employability skills specific to creative media.  
  • Communication, including how to communicate specialist technical and creative ideas and perspectives in the graphic design discipline to others.
  • Introductory project management and different project management methodologies
  • Teamwork and collaboration in the context of creative media.
  • Scholarly techniques for higher education.

Upon completion you will be eligible for up to 80 credit points towards either the Bachelor of Games Development (Game Design) or Bachelor of Games Development (Game Programming).

YOU WILL LEARN

During your course you will gain an introduction to:

  • Basic game functionality including using data manipulation, formulas, object creation, defining of behaviour and working with event systems.  
  • Different forms of communication such as iconography, visual and aural cues, graphical user interfaces (GUIs) and layouts.
  • Industry standard methods for the construction of functional game levels and modification of game assets.
  • Principles of spatial layout for achieving game design goals via impacting player behaviour.
  • Instructional design and user experience design to achieve game design goals.
  • Programmatic solutions to pre-defined game behaviours and interactions in an appropriate middleware package.
  • Tools and techniques used in construction and implementation of common game assets and features.
  • How to write a Technical Design Document (TDD).
  • The impact of altering and manipulating existing games and systems to generate alternate player experiences.
  • Game deconstruction.
  • The differences and commonalities between digital and analogue games.
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Pre Courses

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Pathway Courses

Pathways of Game Development

 

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Career Opportunity

Career Opportunity

  • Entry-level Game Designer
  • Entry-level Game Level Designer
  • Entry-level Community Manager
  • Entry-level Games Writer
  • Quality Assurance Officer
  • Production Assistant
  • App Developer

Ability to settle

Overseas Student Health Cover

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