Australian Year 12 or equivalent; and
SACE Mathematical Methods or Mathematical Studies or equivalent, or an above average score in the Torrens University Math Test; and
Academic IELTS 6.0 (no band less than 5.5) or equivalent.
Demonstrated ability to undertake study at the required level:
Broadly relevant work experience (documented e.g. CV), demonstrating a reasonable prospect of success; OR
Formal, informal or non-formal study, completed or partially completed, demonstrating a reasonable prospect of success; OR
Written submission to demonstrate reasonable prospect of success; OR
Discipline specific portfolio (art and/or design) – applicable to Design only.
A Bachelor of Software Engineering (Game Programming) teaches the coding and crafting skills required to create commercially viable games. It covers topics such as C++, OpenGL, AI and Networking Programming, providing the knowledge required to work with Unity and Unreal, the two main engines for game development. You'll also get exclusive access to the full PlayStation software and development hardware applications used in game development.
This course blends current theory, research and practice with the advanced programming skills you’ll use in the game development industry. Throughout, you’ll develop investigative skills and take analytical, creative and critical approaches to problem-solving, all complemented by hands-on practice. In collaboration with fellow programmers and game artists, you’ll use Unity and Unreal to build high-quality 3D and 2D games from concept to live prototype, devising solutions and producing computer programs to activate computer game interaction.
CRICOS Code: 093341J
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Year 1
Maths 1
Introduction to Software Engineering
Algorithms & Data Structures
Specialisation Units
Game Design Principles
Maths 2
2D Game Programming
Year 2
Computer Architecture & Operating Systems
Introduction to Computer Graphics
Networking & Database Systems
Specialisation Units
Artificial Intelligence & Physics for Games
3D Graphics Programming
Game Development Playstation®
Rapid Game Prototype
Year 3
Work Integrated Learning
Specialisation Units
Social Enterprise
Pre-Production Capstone 1
Production Capstone 2
Game Programmer
Gameplay Programmer
Generalist C++ Programmer
Software Engineer
OSHC: 530 ($) per year