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Graduate Diploma of Creative Technologies
Graduate Diploma of Creative Technologies

Graduate Diploma of Creative Technologies

  • ID:MDS640004
  • Level:2-Year Undergraduate Diploma
  • Duration:
  • Intake:

Fees (NZD)

* Insurance fees

Estimated Total/program:
Apply
60
Accept letter
100
Visa
20
Fly
1

Admission Requirements

Entry requirements:

  • Open to applicants with a degree qualification, or relevant professional experience in a creative technologies domain.
  • All applicants need to provide evidence to support the level of skill required for a self-directed investigation.
  • If you are applying for the GDCT after completing a Bachelors Degree you will need to provide:
  • Your portfolio;
  • Your letter of intent;
  • Your transcripts from your Bachelors qualification; 
  • Your CV/Resume; 
  • If you are applying for the GDCT after having worked in relevant industry for six years or more, you will need to provide:
  • Your portfolio;
  • Your letter of intent;
  • Your CV/Resume; 
  • Two reference letters from previous employer/s; and
  • You may also want to provide your transcripts from any prior tertiary qualifications if you completed these in the past 10 years.

English requirements:

  • If English is not your first language, you may be required to provide satisfactory evidence of your proficiency in English in the form of a recent IELTS score , TOEFL score or PTE from an accredited organisation.
  • The IELTS score required is Academic IELTS 6.0 with no band score less than 5.5 (or equivalent)

 

Course Information

Think of this programme as the bridge between undergraduate and postgraduate study. In this course, you'll refine your craft and the opportunity to focus on your interests.

Overview

Refine your craft

If you are looking for a supportive hands-on learning environment that focuses on developing practical skills through working on self-initiated projects, then the Graduate Diploma of Creative Technologies is for you.

The GDCT will help you further develop your production and design skills through both project-based and problem-based learning.

You’ll investigate, propose and produce projects in the creative area of your choice that compliment your existing skill-set. As you choose your own research topic, you may opt to work across multiple disciplines, to broaden your skill base and increase your career options.

Think of this programme as the bridge between undergraduate and postgraduate study. In this course you'll refine your craft and the opportunity to focus on your interests, based on your own research project in 3D Animation and Visual Effects, Interactive and Web Design, Graphic Design, Motion Graphics, or Virtual Reality and Augmented Reality (VR/AR). 

Course Outline

Students develop and deepen their skills and understanding in an open studio-based programme where they investigate, propose and produce a project (or series of projects) determined by their own interests within the broader creative technologies domain.

Students can choose to either work within a particular creative technologies discipline, or across disciplines, and can work towards either professional, academic, exploratory or experimental learning outcomes.

The course is student-centered with students being proactive independent learners, responsible both for what they learn and how they learn. The course provides a flexible framework, supportive environment and collaborative learning culture. Faculty guide students through their learning as mentors, with the focus on developing students' critical thinking, problem-solving and research skills. This enables them to become effective life-long learners.

Course Overview

In the first semester, students can select from a range of different components across Media Design School's degree programmes in order to develop knowledge in a new area or broaden knowledge in a familiar area. A total of 65 credits will be comprised of electives from level 5, 6, or 7 and an additional 15 credits will be acquired by undertaking a recommended Level 7 component (we recommend Professional & Academic Practice 2).

In the second semester, GDCT students are able to complete their diploma by undertaking a final project or production that demonstrates the knowledge that they have acquired.

Depending on what they’ve specialised in, possible capstone projects include Creative Technologies Productions, a Project-based Inquiry, or an Advanced Individual Production.

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Career Opportunity

Career Opportunity

  • Business owner or freelancer lifestyle
  • Web designer
  • Mobile and front end developer
  • Ad agencies
  • Design studios
  • High end production houses
  • Film post production and animation

Ability to settle

Overseas Student Health Cover

Insurance/year: 700/per year

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