* Recognition of Prior Learning
Academic
Successful completion of senior high school equivalent to Australian Year 12 level of education.
A minimum level of achievement is expected for direct entry into a Bachelor Degree.
Students without Year 12 level of education may enter Diploma level study with the completion of a Certificate II or above.
Compulsory overseas student health insurance which may be purchased from AIT & paid with the initial enrolment payment.
Applicants must attend an interview in person or by telephone with AIT’s admissions staff. This may be arranged via Skype.
IELTS 6.0
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Understanding the principles of story telling and design
Learn how to use storytelling elements such as plot and character to make engaging films and games. Students will learn the steps of developing an idea to a point that it can be produced. These steps include development of logline, treatment, script, storyboard and animatic. Students will also discuss interactive digital storytelling and the opportunities different types of media can offer.
Learn the elements of all art creation such as line, form, colour, texture, value and shape as well as different creative drawing styles using various techniques. Students will also be challenged to venture out of their comfort zones and broaden their understandings of styles and mediums, as well as develop their knowledge of theory and research on successful creative drawing.
The key focus of this subject is the fusing of three elements: photography, cinematography and editing. In engaging with best practice and widely used industry techniques, ‘Shooting & Editing’ challenges students to take a quick glimpse of screen production. A key learning outcome is that students produce their own material, photographs and videos, and edit them for multiple modern screen media platforms.
Learn the processes used in animation. Explore the basic concepts and crafts of character design such as character animation, timing, movement, composition and background art.
Acquire a solid foundation of skills using industry standard graphic applications that include vector, pixel and image & text layout software applications such as Adobe CS products including Illustrator and Photoshop.
Learn the principles of game design and how to apply these effectively to your own games. Review case studies of traditional and electronic games to modern games and contemporary industry standards. The outcome will be the ability for the student to design engaging and effective games and game mechanics.
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Build on your design skills to start and start creating basic games
Learn the pathways art has taken, influenced by remarkable individuals, culture, philosophy and historical events to get to its contemporary forms. Develop an informed and knowledgeable vocabulary which will give you the ability to critique, discuss and review a wide range of visual culture and contemporary art practices. These tools and insights will enable students to better understand and use contemporary aesthetics in digital media.
Learn the fundamental design principles such as colour, tone, shape, rhythm and texture and how to apply these principles across a range of contexts. Learn how to rationalise conceptual designs, be involved in constructive criticism activities in a professional and productive manner, and develop your own voice through exploration of design knowledge and theory.
An introduction to the creative and technical aspects of sound in digital media. Build expertise in recording sound, processing sound and implementing it in a range of contexts. Learn to apply sound design principles which enhances and compliments communication, meaning and emotion in their works.
Learn the fundamentals of programming by making a game. Throughout the subject students must utilise problem solving, programming logic and calculations to create fun and exciting interactive projects. A range of theories and research findings on 2D interactivity are included to ensure students gain a solid grounding in important models and tools needed to address common design challenges.
Examine the role of entertainment and media in interactive media, build understanding of the key characteristics of entertainment, the history and evolution of different forms of entertainment. Explore the trends and issues that are shaping the global entertainment market, the role of producers in the commercialisation of the entertainment industry and the impact upon contemporary audiences.
Students may choose an elective from the approved elective subject list. Electives are subject to availability and certain electives have pre requisites. For descriptions please see the elective subject descriptions page.
An introduction to the principles of digital environment design including interactive games, virtual simulations, and architecture. Learn to design and create virtual environments using industry-standard software.
An introduction to industry-standard 3D game software to enable students to games and major projects. The subject involves learning object oriented programming to design and develop interactive games. Upon successful completion of this subject, students will be able to operate a game engine proficiently to develop simple 3D games, become familiar with programming fundamentals and most importantly develop their problem solving skills.
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Take your toolbox into the real world
Learn how to assess and critique a range of mass visual media including movies, TV, games and the internet. Learn how to source, interpret and apply qualitative and quantitative research methods and build understanding of the impact of politics, society and culture in an interactive media environment.
Students may choose an elective from the approved elective subject list. Electives are subject to availability and certain electives have pre requisites. For descriptions please see the elective subject descriptions page.
Under workplace-like pressure, learn to combine your knowledge, skills and attitudes to fulfil a professional brief. The aim of this subject is to developing speed and efficiency, challenging students to succeed, fail, experiment and learn more about themselves and others, while working under conditions that more closely resemble a workplace. Where possible, students are mentored, critiqued and assessed by industry professionals.
This subjects helps students search for employment and prepare themselves for employment. It is also meant to compliment “The Forge” explicitly teaching soft skills implicitly practiced in the projects.