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BA (Hons) Computer Animation Art & Design (with Foundation Year option)
BA (Hons) Computer Animation Art & Design (with Foundation Year option)

BA (Hons) Computer Animation Art & Design (with Foundation Year option)

  • ID:BU440032
  • Level:3-Year Bachelor's Degree
  • Duration:
  • Intake:

Fees (GBP)

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Admission Requirements

Entry Requirements

  • This course requires 112–128 UCAS tariff points including a minimum of 2 A-levels or equivalent including 32 points in one required subject. A portfolio will also be required in support of your application. We are happy to consider a combination of qualifications and grades to meet the overall tariff, for example A-levels A*BC, ABB, BBC or ACC, BTECs DDM or DMM. You can use the UCAS calculator to see how your qualifications equate to UCAS tariff points.

English Requirements

  • If English is not your first language you'll need IELTS (Academic) 6.0 with a minimum of 5.5 in each component, or equivalent.

Course Information

Why study BA (Hons) Computer Animation Art & Design at BU?

  • Understand the underlying production principles and practice in computer animation, as well as concepts of creative and aesthetic design 

  • Undertake a variety of assessments including production-led projects, personal artistic briefs as well as live industry briefs  

  • Benefit from supportive tutors who provide tailored and personal reviews of your work 

  • Make invaluable contacts before you graduate through regular industry guest speakers and BU’s BFX Festival, featuring a fantastic line-up of speakers, masterclasses, exhibitions, screenings and networking events 

  • Access specialist facilities including a new green screen and motion capture studio, as well as animation laboratories, equipped with industry-standard software 

  • Develop the skills to enter roles such as computer graphics and animation artistic directors, animators, and designers, visual effects artists, and visual effects supervisors. 

For September 2022 entry: We are currently developing a foundation year option for UK students who do not meet the entry requirements for the degree course. This additional year of study will give you a grounding in the skills required for this course, building your confidence, knowledge and skills for further study. After successful completion of the foundation year, you will progress to the full degree. This page will be updated with more information in October 2021. Please register your interest and we will email you when the foundation year option is open for applications 

UCAS Code: GW4F

More info: Click here

Year 1

Core units

  • Introduction to Production Tools: Employing the principles and practices of software tools, you will complete an effective, realistic, visual effects and computer animation project.

  • Design for Production 1: You will gain skills in effective design and planning in pre-production for both games and film; and hone your 2D and 3D design skills. You will present your original concepts and designs for a specific audience.

  • Fundamentals of Design: the basic building blocks which form the foundations of design for animation and games. You will study fundamental design principles and practice drawing, perspective, colour theory, composition, form and shape language relating to character and environment design, drawing from historical and contemporary examples of good practice.

  • Character Animation Production: You will build on the knowledge you gained of 3D animation and visual effects tools in the Introduction to Production Tools unit.

  • Moving Image Theory & Practice: Lectures will include film screenings as a basis for discussions of the theory & perspectives in moving image studies and practices in filmmaking.

  • Narrative Strategies: This unit provides you with the foundation skills for writing, direction, performance and cinematography that you will use in all animation or film productions that you develop and present throughout the course.  

Year 2

Core units

  • Advanced Moving Image Theory & Practice: This unit will advance your knowledge of theories and practice in moving image studies and film making.

  • Design for Production 2: Building on your design skills to an advanced level to complete a pre-production pack with supporting materials.

  • Lighting & Rendering: This unit will further your knowledge of lighting and rendering for visual effects.

  • Group Project: You will work as part of a team in the conception, planning, management and presentation of a piece of work that demonstrates your technical and creative skills.

Option units (choose 2)

  • Character Rigging: Providing you with the fundamental skills for rigging characters for animation. You will produce a short artefact in the form of a reusable rigging tool or rig.

  • Visual Effects Acquisition: Gain a range of practical skills, including camera operation, lighting, tracking and set survey, and become familiar with the procedures and protocols for safely setting up and executing live action studio or location shoots.

  • Personal Inquiry: You will be able to focus on developing a specialist area of practice, or a complementary skill or technique that will benefit your career aspirations.

  • Real Time Graphics Systems: Using state-of-the-art game engines, you will be introduced to the fundamental principles of real-time graphics engines.

  • Scripting for DCC: The purpose of this unit is to ensure you are equipped with the programming and scripting skills necessary to use modern Digital Content Creation (DCC) tools such as Maya, Houdini and Nuke. Using a “test driven design” (TDD) approach, you will learn core software engineering and programming skill to help understand and utilise the architecture of modern DCC tools in the development of pipeline tools and techniques.

  • Modelling & Texturing: You will learn more advanced creation techniques for hard surface and deformation modelling, UV unwrapping for multiple tile workflow and texturing. You will further develop abilities to work to specific asset requirements and limitations, specifically with regards to the creation of photo-real assets for use in the visual effects live action integration pipeline. 

  • Technical Effects:  Looking at visual effects technical effects creation and integration pipeline, you will be introduced to areas of technical effects such as rigid body dynamics, particle systems, fluid dynamic systems, fire and smoke simulation, and character effects systems like fur and cloth.

Please note that option units require minimum numbers in order to run and may only be available on a semester by semester basis. They may also change from year to year.

Optional placement year

You will have the option of undertaking a short 8 week placement or minimum 30-week placement at the end of your second year. Visit the placement section below for more information. 

Final year

Core units

  • Final major project & dissertation: This unit is the culmination of your studies. Working as either an individual or in a group, you must produce a significant body of work (typically a short animation, game or software artefact). This must be accompanied by a dissertation demonstrating your ability to communicate evidence of problem solving.

  • Master Class: You will undertake an industry set and supervised brief, in which you demonstrate your chosen area of specialism.

  • Research & Development Project: Choose an academic, practice based or production oriented project to produce a research paper or industry-standard professional report.

Option units (choose 1)

  • Digital Fabrication: Providing you with hands-on experience of 3D printing technology and its applications in art and design.

  • CG & Animation for Cultural Heritage: This unit will investigate the different forms of cultural heritage and the ways in which computer graphics and animation techniques and methods can be applied in their interpretation and preservation. We will cover their application to interactive visualisation such as virtual museum exhibits and also HCI and 3D printing.

  • Non-fiction Animation: Explore, consider or challenge non-fiction animation, documentaries and live-action film at on-campus screenings.

  • Digital Matte Painting: Develop different techniques for creating photo-realistic digital environments and apply them to 2D, 2.5D and 3D digital matte painting.

Please note that option units require minimum numbers in order to run and may only be available on a semester by semester basis. They may also change from year to year.

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Pre Courses

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Pathway Courses

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Career Opportunity

Career Opportunity

Our computer animation courses are exceptionally well regarded within the industry and as a result, our graduates rarely struggle to find work once they finish their course.

During your degree you will have the opportunity to work with some of the UK’s leading computer animation organisations, through the National Centre for Computer Animation (NCCA), and can make valuable contacts before you graduate.

Our NCCA graduates have gone on to work on some of the most successful films of recent times, including Blade Runner 2049, The Avengers, Solo: A Star Wars Story, Fantastic Beasts: The Crimes of Grindelwald and Dunkirk, to name just a few. 

Within 15 months of completing their course, 85% of our computer animation and games students were employed in a professional or managerial position.

Ability to settle

Overseas Student Health Cover

OSHC: 624 ($) GBP per year

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