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Engineering and Technology
Bachelor of Software Engineering (Game Programming)
Bachelor of Software Engineering (Game Programming)

Bachelor of Software Engineering (Game Programming)

  • ID:TU610008
  • Level:3-Year Bachelor's Degree
  • Duration:
  • Intake:

Fees (AUD)

Estimated Total/program:
Apply
60
Accept letter
100
Visa
20
Fly
1

Admission Requirements

Entry Requirement

Australian Year 12 or equivalent; and

English Requirement

Academic IELTS 6.0 (no band less than 5.5) or equivalent.

Other Requirement 

  • Australian Year 12 or equivalent with a minimum ATAR of 60

Special Entry Requirements:

  • Broadly relevant work experience (documented e.g. CV), demonstrating a reasonable prospect of success; OR
  • Formal, informal or non-formal study, completed or partially completed, demonstrating a reasonable prospect of success; OR
  • Written submission to demonstrate reasonable prospect of success; OR
  • Discipline specific portfolio (art and/ or design)

Course Information

The Bachelor of Software Engineering (Game Programming) blends current theory, research and practice with the advanced programming skills you’ll use in the game development industry. Throughout the course, you’ll develop investigative skills and take analytical, creative and critical approaches to problem-solving, all complemented by hands-on practice. You will learn to use Unity and Unreal – the two main engines for game development to build high-quality 3D and 2D games. In collaboration with fellow programmers and game artists, you’ll create commercially viable games from concept to live prototype, devising solutions and producing computer programs to activate computer game interaction.

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LEVEL 100

CORE UNITS

Ise102 introduction to software engineering

Mat101 maths 1

Ads103 algorithms and data structures

SPECIALISATION UNITS

Maths 2

2D game programming

Game design principles

LEVEL 200

CORE UNITS

Icg202 introduction to computer graphics (prerequisite mat101, ise102, ads103)

Nds203 networking & database systems (prerequisite mat101, ise102, ads103)

Computer architecture and operating systems

SPECIALISATION UNITS

Rapid game prototype

Artificial intelligence and physics for games

Game development playstation®

3D graphics programming

LEVEL 300

CORE UNITS

Wil100b work integrated learning

Social enterprise

SPECIALISATION UNITS

Production capstone

Pre-production capstone

 

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Pre Courses

No Course!
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Pathway Courses

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Career Opportunity

Career Opportunity

Career opportunities

By the time you graduate, you will have collaborated with fellow programmers and game artists to create a commercially viable game. As a specialist software engineer, you’ll devise solutions and produce computer programs to activate game interaction. In this highly competitive industry, you’ll impress potential clients and employers with your professional portfolio of work – all produced during your degree – and catapult into a rewarding career.

Career paths

  • Game Programmer

  • C++ Programmer

  • App Developer

  • Game Engine Programmer

  • Input Programmer

Ability to settle

Overseas Student Health Cover

OSHC: 530 AUD per year

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